point at what you want to die and make it dead

September 3, 2008 under Gaming, Nintendo, Wii

For whatever reason, I decided to fire up Half-Life 2 and play through it again this past weekend. I’m not sure why I did, since it’s been a long time since I’ve played an FPS on a PC. Sure enough, all of the things that make Valve a premiere game studio were there exactly as how I remembered them in HL2; smooth graphics, captivating story, top-notch gameplay, and so on. Yet something felt odd and out of place. For the first hour or so, it felt like I was playing with oven mitts on. The keyboard+mouse combo was foreign to me; I was spoiled by the Wii.

The fact that I own a Wii probably contributes to my lack of enthusiasm for PC gaming. Say what you will about its modest hardware specs when compared to the Xbox 360 or PS3, the Wii’s control scheme stands alone. No where else is this more evident than in FPS games. The goal behind FPSs is to make the gamer feel like they are the protagonist – not by viewing the action from above, the side, or over-the-shoulder – by viewing the game from the character’s perspective. An enemy’s attacking you? Shoot him by aiming your Wii remote at the enemy, much like a weapon in the real world, and pull the trigger. It’s natural (not the homicide part), intuitive and exhibits the behavior of our three-dimensional existence.

Let’s contrast this with the keyboard and mouse. While this control scheme – employed by countless FPSs on the PC – provides plenty of accuracy, it still feels like a game. You have to map three-dimensional ideas to a two-dimensional implementation. On a flat surface, you first move your hand along the x-axis to the position of the enemy and then along y-axis to the desired height (or in the reverse order). That seems more like Battleship to me. I shouldn’t knock the keyboard+mouse combo too much, it’s still better than using two analog sticks for aiming like the Xbox 360 and PS3 employ; they’re similar to those stuffed toy crane games that used to be found in arcades.

Jeff Atwood, who I regularly read on his Coding Horror blog and anticipate the launch of his StackOverflow project with Joel Spolsky, is a developer and writer that I respect. But I had to disagree with him couple of months ago when he said, via Twitter, that the Wii couldn’t be a serious gaming console. I replied to him and mentioned that Metroid Prime 3 was the best FPS experience I ever had, thanks to the control scheme and I was able to enjoy it from the comfort of my living room couch. Here’s the conversation: 1, 2, 3, and 4).

The only thing that irks me is that the Wii’s excellent control is not exploited in the way that it should be. There’s far too much shovelware and awful software available for the Wii at the moment, with the odd gem or two. But I think that will change with some promising new disc releases like The Conduit, Fatal Frame 4, Dead Rising : Chop Till You Drop and Mad World.

The Conduit

Fatal Frame 4

Dead Rising: Chop Till You Drop

Mad World

Even though some upcoming WiiWare games like Alien Crush Returns and Mega Man 9 won’t highlight the Wii’s innovative control scheme, I’m still looking forward to them too 🙂

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a return to how wii used to be

January 21, 2008 under Nintendo, Wii

On Friday, our Wii was returned to us from Nintendo. When I powered it on, I was pleased to see nary a blinking pixel and heard no loud buzzing noise when a disc was spinning. In summary, our Wii left Kitchener on the 7th and was at Nintendo’s repair centre in Scarborough the next day. It then appeared in the Repairs area of Nintendo’s tracking system, My Nintendo, on the 9th. Our Wii then left the repair centre on the 17th and arrived safe ‘n’ sound on the 18th. Nintendo didn’t describe what the problem actually was, but a note in the package mentioned about leaving adequate room for ventilation, so my suspicions of it cooking its video chip set were probably a safe bet.

A few other things that I noticed when I hooked our Wii back up, which sometimes didn’t jive with the note that Nintendo left in the package, are:

  • Re-synching our 4 remotes was neccessary; easy-peasy.
  • I had to clear and re-enter my wireless network settings. They were preserved, but for whatever reason, didn’t work until I re-entered them.
  • You have to download anything you’ve downloaded in the past from the Shopping channel. As such, I proceeded to download the Opera web browser, Everybody Votes, and Check Mii Out channels again. No biggie.
  • Our Miis were still there (including the one that I created that totally resembles my father in-law) but they are no longer editable

Other than that, Nintendo took good care of our console and it returned to us in an acceptable amount of time. Oh, and one more setting I made sure to change: WiiConnect24 -> Standby -> OFF! As off as off can be 🙂

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comments: 3 »

ow-wii

January 6, 2008 under Gaming, Nintendo, Wii

I’ve heard about it. I’ve read about it. Lo and behold, it happened to me.

On Friday evening before venturing to the airport to get Dena, I decided to pass the time by trying to make some progress with Metroid Prime 3. After an hour or so, I began to hear a loud buzzing noise. I was in new (to me) areas of Sky City so I thought it was part of the sound effects…until I heard the same sound on the map screen. I turned off my TV to rule out a problem with it, and sure enough, the sound remained. It was the Wii. To troubleshoot, I went back to the Wii Menu: no buzzing noise. I popped trusty Wii Sports: no buzzing noise. Guitar Hero 3: buzzing Noise. Metroid Prime 3: buzzing noise. It concerned me, but not all that much.

Then yesterday, while playing Metroid Prime 3 again (and defeating Ghor, for those interested), I noticed “sparkly” pixels when ever Samus entered a Save point or her ship. I backed out to the Wii Menu and the “sparkly” pixels were there too. After poking around the Web a bit, I found a video of someone playing Resident Evil 4 with the same problem that I was having:

http://www.youtube.com/v/Zrrj4eoxQ1o&rel=1

I called Nintendo Support today and have shipped my Wii off to Nintendo of Canada in Scarborough for repair, or rather more likely a replacement with my save data copied over (I backed up my save data to an SD card just in case). Of course this is all covered under warranty. When I was filling out the Purolator waybiil today, the clerk asked me if it was an X-Box 360 that I was sending away for repair since, as she said, “we see that a lot”. I had to hang my head a little bit when I replied that it was a Wii that I bought back in April 2007.

The Internet consensus is that this problem is caused by overheating. I keep my Wii in a cabinet, but there are 20 centimetres of spaces on each side and the back is open. I’d hate to think it needs more room than that, but perhaps it does. One thing I did notice is how warm the Wii would get while it’s on Standby with WiiConnect24 enabled. My plan is that when my Wii returns, I’ll disable WiiConnect24 as a precaution. I’ll miss waking up to the glowing blue light when ever there’s a new message or system update, but I’d rather not have to send my Wii off for repairs again.

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a manhunt for manhunt 2 in the u.k.

June 20, 2007 under ESRB, Gaming, Manhunt 2, U.K., violence, Wii

Manhunt 2
Manhunt 2 for Wii and PS2 is banned from being sold in the U.K.. That’s a shame and I feel sorry for the responsible gamers across the pond.

Manhunt 2 from Rockstar, a follow-up to the original Manhunt title from 2003, will be released this summer for the Wii, PS2 and PSP. It will (likely) receive either an “M” or “AO” rating from the ESRB, so that responsible retailers sell the game to those aged 17 or 18 years or older. Except in United Kingdom, as the British Board of Film Classification has deemed Manhunt 2 too violent for its own existence.

In their own parlance, I believe the BBFC are acting like a bunch of wankers and tossers. I’ll never understand why people like Jack Thompson and his ilk get up-in-arms over violent video games. Have they gone to see a movie or watched any prime time TV (network or cable) lately? How about horror novels or even the Holy Bible? Those types of media have their fair share of violence. How is a video game any different? Well for starters, video games are interactive. But you know what? So was playing Cowboys and Indians when we were little kids. Nowadays you’d play paint ball, I guess. Either way, you wouldn’t censor paint ball, would you? Cowboys and Indians is no longer politically correct, so I don’t know what games kids play now; Pimps and Ho’s, or perhaps Christian Fundamentalists and Radical Islamics, or maybe even Oil Tycoons and Everybody Else? Meh.

I’m not in favour of censoring any type of media. Even back in high school, Pat and I did a class presentation back in high school on the effects of media violence and parental involvement – we showed a lot of violent movie scenes and even taped some Mortal Kombat fatalities. The violent video game uproar irked me then, and it still does now. The ESRB puts ratings out to inform parents of the age-appropriateness of games. If a parent purchases Manhunt 2 for their 12 year-old, that’s pretty dumb of that parent to do so. The ratings are there for a reason, and sadly too many parents want to push the responsibility onto the shoulders of the video game companies. Parents should be parents. Sure, there are mentally disturbed people over the age of 18 – who’s to stop them from buying “M” rated games? Nobody – that same deranged person can go see Hostel 2 in the theatre without hastle, as well. If that nutjob individual kills someone, I doubt that a game or movie will have been the motivating factor. An influence over style? Perhaps. Providing the capability and reason for doing it? Probably not.

I probably won’t buy Manhunt 2 for the Wii, since there are plenty of good titles in the pipeline that I’m waiting on. Although I may rent it, as a sane adult over the age of 18, to see what all the fuss is about. If my blog then degenerates into incoherent murderous babble, then I guess the British Board of Film Classification, Jack Thompson and delusional parent groups were right.

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working for free @ futureshop

November 28, 2006 under Futureshop, Nintendo, Wii

This weekend, Dena and I were wrapping up some Christmas shopping, which included a visit to the Futureshop over on Gateway Park Drive. As we were preparing to leave and Dena was headed to the checkout, I ventured over to the game area in the hopes that they’d have a Wii demo station. They didn’t, and neither did any of the EB or BestBuy stores. But I took a look at the launch titles that were available for the Wii while we were at Futureshop. The ones that piqued my interest were The Twilight Princess, Red Steel and Madden 2007. As I was looking at the screenshots and reading the story lines on the back of the boxes, a gentleman approached me and asked me what I knew about the Wii. I regurgitated all of the specs that I had seen, and paraphrased some reviews that I read in my RSS feed reader. He asked about how the remotes work and when the nunchuck is used. In the end, I think I sold him on the Wii…for no sales commission 😉

I don’t have a Wii. All disposable income is currently going toward house-related things. Plus a nice new TV with a small footprint would be preferred. I’m into space-saving designs and large entertainment cabinets are a complete waste of space, IMO. Low-profile TVs with small stands that only need to accommodate a cable box and a media center PC (with a NAS device stashed away elsewhere in the house) would be the ideal scenario for a Wii to join.

And if you want to try out a Wii, go bug Barry; he has one 🙂

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comments: 1 »

wii can expect it in november

September 21, 2006 under Gaming, Nintendo, Wii

Nintendo has announced that the Wii will be available in Canada (and elsewhere in North America) on November 19th for $279.95 CDN. I haven’t been an avid console gamer since the days of the SNES, but I’m definitely interested in the Wii, and I’m rooting for Nintendo to inform Microsoft and (especially) Sony what the 5 fingers said to the face…SLAP!

Nintendo WiiWhile the Wii will be priced lower than both the XBox 360 and the PS3, I’m still not sure if I’m willing to jump back into the console gaming world. I definitely like Nintendo’s stance of game play over glitter, which has always been their mantra. Perhaps it’s more apparent as more and more “pretty” yet sub-standard games ship for Microsoft’s and Sony’s consoles. But I’ve been planted in the PC gaming world for a while now, and I’m not in the financial position (yet) that would allow me to support both PC and console gaming habits. Even then, I’m still only finding that a handful of games hold my attention anymore; Unreal Tournament and EA Sports titles being the only ones, and I’m still not that into gaming much lately. Since Dena and I have been in the market for a house, the amount I’m willing to spend for extra entertainment is dwindling. I’ve considered other avenues such as NAS for media storage and media centre computers for media playback and management; I’m certain that a NAS device is a definite need. The amount of ideas I have kicking around in my head is bound to drive me nuts. Do I need a gaming PC? What if the Wii will get ports of the (few) PC games that I’m interested in? If I get media centre PCs, what operating system will they run; Windows, Ubuntu? Are Macs even in the running for this? If I go all Ubuntu and keep a Windows virtual machine for the few apps that I need (Visual Studio, IIS and SQL Server and iTunes), will the Wii handle the games in interested in, so that I don’t need a kick-ass Windows gaming rig? Perhaps once the dust settles from the Wii’s launch, it’ll be worth re-evaluating. Unless, of course, Epic is planning a Wii port of UT2K7 – then it’ll be a no-brainer 😀

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comments: 0 »